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Reflections - May '04


This was an interactive scene I created for an introduction to graphics course at the University of Illinois. I used some standard openGL tricks to accomplish the effects shown in the above image in realtime. The soft shadows are several planar projections of the camel from an area light source. The mirror was created by rendering the same geometry on the other side of the plane and using the stencil buffer. The reflection on the camel uses an environment map. I added some textures to make the scene a little more interesting. This was a fairly basic study in some of the common tricks in openGL, and took me about a week to complete.

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