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IsoSurface Generator - Oct '04


This was a project I did to learn a little about the Maya API. The program is an isosurface generator that uses the Marching Cubes algorithm. It reads input from an external file that holds a uniform 3-dimensional scalar grid and then creates a surface the represents the level set at a given threshold. I created a slider window to allow for easy interactive manipulation of the threshold value in Maya. I did this project for a procedural effects class at Parkland College. Since it was my first time using the Maya API, the project took me about a week to complete. Images generated form this plugin used with a variety of datasets can be found by clicking the link below.

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