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Particle System, Spring System, Heirarchical Animation - Apr '04![]() This was one of my first projects with OpenGL. The character was created from simple primitives with transformations applied to them, and the animation was done by setting up a heirarchy and hardcoding joint angle keyframes. The animation looks pretty bad, so I didn't bother to post the video, no one actually animates like this. But it was a good study to go through. The particle system runs inside the 6 walls of this cubic room. After the ball is struck by the club (although not really...) it takes off, and on each impact with a wall it splits into two balls. One ball is reflected at the proper angle and damped velocity, and the other is given a random speed and direction. The balls eventually settle on the floor and roll (although not really) around. The flag is a simple array of springs, something like 5x3, with a horizontal force applied to simulate wind. Very old school, but very cool to me at the time and part of my graphics heritage... But lets not dwell on it. |
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